#ifndef __water_H__
#define __water_H__
#include "cocos2d.h"
using namespace cocos2d;
class Water :public CCSprite
	{
    public:
		//int life;//= 1;
		//public var bg:FlxSprite= new FlxSprite(0,0,null);
		//public var the:Wall;
		
		

		Water (		);

};
class Home :public CCSprite
{
public:
    //int life;//= 1;
    //public var bg:FlxSprite= new FlxSprite(0,0,null);
    //public var the:Wall;
    
    
    
    Home(		);
    
};
class Grid:public CCSprite
{
public:
    //int life;//= 1;
    //public var bg:FlxSprite= new FlxSprite(0,0,null);
    //public var the:Wall;
    
    
    
    Grid(		);
    
};
class Ice:public CCSprite
{
public:
    
    Ice();
    
};
class Grass:public CCSprite
{
public:
    
    Grass();
    
};
class Wall :public CCSprite
	{
    public:
		int life;//= 1;
		//public var bg:FlxSprite= new FlxSprite(0,0,null);
		//public var the:Wall;
		
		

		Wall (		);

};
#endif
